Hi,
We have an application that does some intensive OpenGL 4.2 work (lots of image load/store and atomic counter stuff).
We noticed there is a regression between versions 3907 and 3960: one of our shaders no longer runs as expected.
Additionally, we have some issues with Intel GPUs in general. We found a compiler bug and one of our shaders still doesn't run at all on intel platforms (regardless of driver version). The same shader works fine on nVidia and AMD platforms.
Is it possible to get in touch with somebody at Intel in order to investigate these issues?
Thanks,
-FC