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Intel's graphics driver is calling Sleep when vsync is enabled

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On OpenGL-Based applications, Intel's driver use Sleep!

I guess the driver is doing that to decrease CPU usage.

This is a serious problem that causes fps drop. How can I avoid this problem?

Is disabling vsync the only way to avoid this problem?

 

From callstack, I could see that Intel's driver is calling Sleep in the SwapBuffers() call.

However when I launch the app with fullscreen mode, the problem goes away.

 

>kernel32.dll!SleepStub()
ig75icd64.dll!00007ffe145e849d()
ig75icd64.dll!00007ffe145d8ed0()

 

Updating the graphics driver to 15.36.7.64.3960 didn't solve the problem.

https://downloadcenter.intel.com/Detail_Desc.aspx?DwnldID=24348


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